TFT’s New Set 8.5: Monsters Attack! Glitched Out!!
Monsters Attack! Glitched Out!! is the latest Set for Teamfight Tactics and it has turned things upside down.
The new Set is here and released!!
Monsters Attack! Glitched Out!!
NEW Glitched Out Carousel mechanics, strategies, items, cosmetics, and more.
Fourteen new champions have entered the city of Spatulapolis via interdimensional rifts! Riftwalkers in search of their lost ally, InfiniTeam in search of cross-timeline renown, and one nefarious Little Legend - Ultra Threat Whiskers - collide in a chaotic convergence that's left Spatulopolis...Glitched Out!!
New Set 8.5 AugmentsSee All Augments
Gain an Alistar. He gains 350 bonus Health and his Ability hits all adjacent enemies and deals bonus damage to the main target equal to 25% of his max health.
Gain a Jax. When you field him, your team gains 15 Armor and 15% Attack Speed. When your strongest Jax dies these effects are doubled for the rest of combat.
Gain a Yasuo. His spell is larger and does 20% increased damage.
Gain an Alistar. Round Start: He 50% shreds all enemies.
Gain a Shen. When you field him, your team takes 8% reduced damage, tripled for 4 seconds when they cast Abilities.
Gain a Vex. Vex heals her allies for 22% of the damage she deals.
New Set 8.5 TraitsSee All Synergies
A.D.M.I.N. programs a custom configuration per player each game.
[Initialize ADMIN cause and effect]
[Add another effect to the program]. Boost all tiers by 25%
Boost previous Tiers by 100%
Anima Squad members pose after champion kills, increasing their fame. Each point of fame grants 5 permanent Health to each Anima Squad member.
10% Attack Damage and 10 Ability Power
35% Attack Damage and 35 Ability Power
60% Attack Damage and 60 Ability Power
Fiddlesticks starts combat dormant. When ally champions die during this time, Fiddlesticks absorbs their soul granting him 40 Ability Power. After falling below 70% Health or when all allies have died, Fiddlesticks comes alive
Every round, Gadgeteens generate a random modified weapon that can be equipped by any unit. These weapons are powerful, but not durable, and fall apart after 1 round of use. Gadgeteens gain bonus damage and damage reduction for each item equipped to them but will not make new items to replace items left on the bench.
Create 1 item every round. Gadgeteens gain 3% bonus damage and damage reduction per item.
Create 2 item every round. Gadgeteens gain 9% bonus damage and damage reduction per item
The InfiniTeam opens a portal to an alternate timeline. At the start of combat, any InfiniTeam unit placed on a portal summons an alternate version of themself with different items. They get 1 for each Augment you own.
1 portal opens, 40% Health and Damage
2 portals open, 55% Health and Damage
2 portals open, 90% Health and Damage
When a LaserCorp agent attacks or is hit by an attack, their combat drone deals magic damage to the agent's target (0.4 second cooldown). When an agent dies, their drone is reassigned to the nearest living agent.
Drone lasers deal 30 magic damage.
Drone lasers deal 50 magic damage.
Drone lasers deal 65 magic damage. All units get a LaserCorp drone.
Drone lasers deal 99 magic damage. All units get a LaserCorp drone.
Use the Mecha selector item to choose a PRIME. Combat start: the PRIME combines with the 2 nearest Mecha, absorbing 90% of their Health.
The PRIME gains 60 Ability Power and 60% Attack Damage
All Mechas gain 55 Ability Power and 55% Attack Damage; The PRIME gains double this amount.
Ox Force units gain bonus defenses. Once per combat, when they would drop below one health, they instead go to one health and become immune to damage for 1 second.
10 Armor and Magic Resist
40 Armor and Magic Resist
90 Armor and Magic Resist
Underground Ezreal learns from his older, more handsome self and joins him in future adventures. Underground Ezreal's spell becomes a blast that hits all enemies in a line. Ultimate Ezreal's spell summons two additional temporal duplicates.
Riftwalkers open a gap between dimensions and summon their ally Zac, who grows in power based on the star level of Riftwalkers. Zac gains the last-listed Trait of the closest Riftwalker.
When Star Guardians gain mana, they gain more.
35% additional mana
70% additional mana
120% additional mana
175% additional mana
Supers strike a pose at the start of combat, granting allies 18% bonus damage. For every three-star unit on your team, the bonus damage % is increased by 3%.
Threats are more powerful than other units. You may field any number of Threats, but they do not gain bonuses for being fielded with other Threats
The Underground must sneak through the sewers and crack 10 locks to open a vault. When the vault opens, you may choose to take the loot now, or attempt another heist for even better rewards.
2 progress per win, 3 progress per loss.
2 progress per win, 4 progress per loss.
3 progress per win, 5 progress per loss.
4 progress per win, 7 progress per loss.
This trait is only active when you have exactly 1 or 4 unique Aces.
Execute enemies under 15% health
Execute enemies under 30% health
All allies gain bonus Magic Resist. Aegis units gain more.
+20 Magic Resist, +40 for Aegis Units
+40 Magic Resist, +80 for Aegis Units
+60 Magic Resist, +120 for Aegis Units
+90 Magic Resist, +180 for Aegis Units
Brawlers gain additional maximum Health.
+20% Max Health
+44% Max Health
+70% Max Health
+100% Max Health
Innate: Shortly after the start of combat, Defenders taunt nearby enemies. All allies gain bonus Armor. Defenders gain more.
+30 Armor, +60 for Defenders
+80 Armor, +160 for Defenders
+200 Armor, +400 for Defenders
Duelists' basic attacks grant them bonus attack speed, up to 12 stacks.
+5% AS per stack
+9% AS per stack
+13% AS per stack and 10% damage reduction
+20% AS per stack and 20% damage reduction
Janna grants a different buff to all adjacent allies depending on the current weather, which changes every game.
Hackers gain omnivamp and summon a H4ckerr!m. Any unit placed in the rider hex will be sent to the enemy backline and is untargetable for the first 2 seconds of combat.
20% Omnivamp for Hackers
30% Omnivamp for Hackers, +10% for the rider
40% Omnivamp for Hackers, +20% for the rider
50% Omnivamp for Hackers, +30% for the rider
When Heart units cast their spell, all allies gain stacking Ability Power for the rest of combat.
+4 Ability Power
+7 Ability Power
+10 Ability Power
When Mascots die, they retreat to the sidelines to cheer on their team. Allies regenerate a percentage of their maximum health every 2 seconds, increased by 1% for each cheering Mascot. Mascots regenerate double this amount.
Regain 1.5% Health
Regain 3% Health
Regain 6% Health
Regain 12% Health
Pranksters spawn a target dummy, when they would first fall below 50% health.
restore 150 health and move to a safe location.
The enemy who kills a target dummy is stunned for 1.5 seconds
restore 400 health and the enemy who kills a target dummy is stunned for 2.5 seconds
After every 2 damaging ability projectiles, Quickdraw units fire a bonus ability projectile. Bonus shots deal:
+50% total damage
+90% total damage
+140% total damage
Renegade units deal bonus damage. The last Renegade standing deals more.
25%, 20% Bonus Damage for last alive
40%, 25% Bonus Damage for last alive
65%, 35% Bonus Damage for last alive
Every 5 seconds, the next attack instead fires a magic orb at a random target, which explodes for 50% Ability Power as magic damage.
+120 AP and orbs deal 100% Ability Power
Combat Start: Sureshots gain bonus Attack Damage now, and every 4 seconds.
+6% Attack Damage
+11% Attack Damage
+16% Attack Damage
+24% Attack Damage
New Set 8.5 ChampionsSee All Champions
Fiddlesticks teleports into the largest cluster of enemies and fears them. For the next seconds, Fiddle gains movespeed and drains the life from nearby enemies dealing magic damage per second and healing himself for 20% of the damage dealt.
Janna sends a twister towards the largest group of units. Enemy units caught by the twister are knocked up for 0.5 seconds. When the twister stops, it expands and all nearby enemies are knocked up and take damage over 3 seconds.
Deus Ex Machina
Leona locks onto and calls an orbital laser strike onto her target. After a short delay a laser fires on the locked on target dealing true damage per second to the target and dealing magic damage to nearby enemies.
Mordekaiser transports the board into his realm shredding the Magic Resist of all enemies before summoning a building behind him and slamming it onto the board, dealing magic damage to all enemies hit.
Magic Resist Shred:
Biggest Roboball Ever!
Passive: Nunu and Willump slowly roll a ball around the board, dealing magic damage to all enemies it passes through, and gaining mana per second.
Nunu and Willump grow the ball, increasing their speed and radius of the ball and its damage dealt by 10%.
Force of Will
Syndra enshrouds a random unit on your bench in an orb, granting them a health shield and flinging them onto the board towards the closest enemy, knocking up and dealing magic damage to any enemies hit. Traits are unaffected except Corrupted.
Ezreal shatters the timestream, calling in temporal duplicates of himself that each fire a blast of energy towards the largest group of enemies. Enemies hit by a blast take % physical damage.
Passive: Urgot's claw fires 5 attacks per second, each dealing physical damage.
Active: Urgot summons a gigantic wave behind his enemies that deals % of their maximum Health as magic damage. The wave knocks enemies forward 1 hex, Stuns them, and has a chance to dredge up treasure (gold and loot).
Stun: cannot move, attack, or cast Abilities
Aatrox sucks the soul of nearby enemies dealing magic damage and gaining max Health. He then unleashes his demonic form for the rest of combat, replacing his spell with The Darkin Blade. The Darkin Blade: Aatrox slams his greatsword down on his target, dealing magic damage to all enemies hit and healing himself for Health.
New Set 8.5 Team CompsSee All Team Comps
New Set 8.5 Gadgeteen ItemsSee All Items
New Set 8.5 Item ChangesSee All Items
Other Set 8.5 Changes
STAGE 2 Carousels are ALWAYS GLITCHED! Glitched Carousels will include different things than only champions with single item components such as:
- champion duplicators, loaded dices, 2 item components, etc.
- NO champions at all but Armory Item Anvils or Tome of Traits