
TFT’s New Set 8.5: Monsters Attack! Glitched Out!!
Monsters Attack! Glitched Out!! is the latest Set for Teamfight Tactics and it has turned things upside down.
The new Set is here and released!!
Monsters Attack! Glitched Out!!
NEW Glitched Out Carousel mechanics, strategies, items, cosmetics, and more.
Fourteen new champions have entered the city of Spatulapolis via interdimensional rifts! Riftwalkers in search of their lost ally, InfiniTeam in search of cross-timeline renown, and one nefarious Little Legend - Ultra Threat Whiskers - collide in a chaotic convergence that's left Spatulopolis...Glitched Out!!
New Set 8.5 Augments
See All Augments
Gain an Alistar. He gains 350 bonus Health and his Ability hits all adjacent enemies and deals bonus damage to the main target equal to 25% of his max health.

Gain a Jax. When you field him, your team gains 15 Armor and 15% Attack Speed. When your strongest Jax dies these effects are doubled for the rest of combat.

Gain a Yasuo. His spell is larger and does 20% increased damage.

Gain an Alistar. Round Start: He 50% shreds all enemies.

Gain a Shen. When you field him, your team takes 8% reduced damage, tripled for 4 seconds when they cast Abilities.

Gain a Vex. Vex heals her allies for 22% of the damage she deals.
New Set 8.5 Traits
See All SynergiesOrigins
A.D.M.I.N.
A.D.M.I.N. programs a custom configuration per player each game.
2
[Initialize ADMIN cause and effect]
4
[Add another effect to the program]. Boost all tiers by 25%
6
Boost previous Tiers by 100%
Anima Squad
Anima Squad members pose after champion kills, increasing their fame. Each point of fame grants 5 permanent Health to each Anima Squad member.
3
10% Attack Damage and 10 Ability Power
5
35% Attack Damage and 35 Ability Power
7
60% Attack Damage and 60 Ability Power
Corrupted
Fiddlesticks starts combat dormant. When ally champions die during this time, Fiddlesticks absorbs their soul granting him 40 Ability Power. After falling below 70% Health or when all allies have died, Fiddlesticks comes alive
1
Bonus Effect
Gadgeteen
Every round, Gadgeteens generate a random modified weapon that can be equipped by any unit. These weapons are powerful, but not durable, and fall apart after 1 round of use. Gadgeteens gain bonus damage and damage reduction for each item equipped to them but will not make new items to replace items left on the bench.
3
Create 1 item every round. Gadgeteens gain 3% bonus damage and damage reduction per item.
5
Create 2 item every round. Gadgeteens gain 9% bonus damage and damage reduction per item
InfiniTeam
The InfiniTeam opens a portal to an alternate timeline. At the start of combat, any InfiniTeam unit placed on a portal summons an alternate version of themself with different items. They get 1 for each Augment you own.
3
1 portal opens, 40% Health and Damage
5
2 portals open, 55% Health and Damage
7
2 portals open, 90% Health and Damage
LaserCorps
When a LaserCorp agent attacks or is hit by an attack, their combat drone deals magic damage to the agent's target (0.4 second cooldown). When an agent dies, their drone is reassigned to the nearest living agent.
3
Drone lasers deal 30 magic damage.
4
Drone lasers deal 50 magic damage.
5
Drone lasers deal 65 magic damage. All units get a LaserCorp drone.
6
Drone lasers deal 99 magic damage. All units get a LaserCorp drone.
Mecha: PRIME
Use the Mecha selector item to choose a PRIME. Combat start: the PRIME combines with the 2 nearest Mecha, absorbing 90% of their Health.
3
The PRIME gains 60 Ability Power and 60% Attack Damage
5
All Mechas gain 55 Ability Power and 55% Attack Damage; The PRIME gains double this amount.
Ox Force
Ox Force units gain bonus defenses. Once per combat, when they would drop below one health, they instead go to one health and become immune to damage for 1 second.
2
10 Armor and Magic Resist
4
40 Armor and Magic Resist
6
90 Armor and Magic Resist
Parallel
Underground Ezreal learns from his older, more handsome self and joins him in future adventures. Underground Ezreal's spell becomes a blast that hits all enemies in a line. Ultimate Ezreal's spell summons two additional temporal duplicates.
2
Bonus Effect
Riftwalker
Riftwalkers open a gap between dimensions and summon their ally Zac, who grows in power based on the star level of Riftwalkers. Zac gains the last-listed Trait of the closest Riftwalker.
4
Summon Zac
Star Guardian
When Star Guardians gain mana, they gain more.
2
35% additional mana
4
70% additional mana
6
120% additional mana
8
175% additional mana
Supers
Supers strike a pose at the start of combat, granting allies 18% bonus damage. For every three-star unit on your team, the bonus damage % is increased by 3%.
3
Bonus Effect
Threat
Threats are more powerful than other units. You may field any number of Threats, but they do not gain bonuses for being fielded with other Threats
1
Bonus Effect
Underground
The Underground must sneak through the sewers and crack 10 locks to open a vault. When the vault opens, you may choose to take the loot now, or attempt another heist for even better rewards.
3
2 progress per win, 3 progress per loss.
4
2 progress per win, 4 progress per loss.
5
3 progress per win, 5 progress per loss.
6
4 progress per win, 7 progress per loss.
Classes
Ace
This trait is only active when you have exactly 1 or 4 unique Aces.
1
Execute enemies under 15% health
4
Execute enemies under 30% health
Aegis
All allies gain bonus Magic Resist. Aegis units gain more.
2
+20 Magic Resist, +40 for Aegis Units
3
+40 Magic Resist, +80 for Aegis Units
4
+60 Magic Resist, +120 for Aegis Units
5
+90 Magic Resist, +180 for Aegis Units
Brawler
Brawlers gain additional maximum Health.
2
+20% Max Health
4
+44% Max Health
6
+70% Max Health
8
+100% Max Health
Defender
Innate: Shortly after the start of combat, Defenders taunt nearby enemies. All allies gain bonus Armor. Defenders gain more.
2
+30 Armor, +60 for Defenders
4
+80 Armor, +160 for Defenders
6
+200 Armor, +400 for Defenders
Duelist
Duelists' basic attacks grant them bonus attack speed, up to 12 stacks.
2
+5% AS per stack
4
+9% AS per stack
6
+13% AS per stack and 10% damage reduction
8
+20% AS per stack and 20% damage reduction
Forecaster
Janna grants a different buff to all adjacent allies depending on the current weather, which changes every game.
1
Bonus Effect
Hacker
Hackers gain omnivamp and summon a H4ckerr!m. Any unit placed in the rider hex will be sent to the enemy backline and is untargetable for the first 2 seconds of combat.
2
20% Omnivamp for Hackers
3
30% Omnivamp for Hackers, +10% for the rider
4
40% Omnivamp for Hackers, +20% for the rider
5
50% Omnivamp for Hackers, +30% for the rider
Heart
When Heart units cast their spell, all allies gain stacking Ability Power for the rest of combat.
2
+4 Ability Power
4
+7 Ability Power
6
+10 Ability Power
Mascot
When Mascots die, they retreat to the sidelines to cheer on their team. Allies regenerate a percentage of their maximum health every 2 seconds, increased by 1% for each cheering Mascot. Mascots regenerate double this amount.
2
Regain 1.5% Health
4
Regain 3% Health
6
Regain 6% Health
8
Regain 12% Health
Prankster
Pranksters spawn a target dummy, when they would first fall below 50% health.
2
restore 150 health and move to a safe location.
3
The enemy who kills a target dummy is stunned for 1.5 seconds
4
restore 400 health and the enemy who kills a target dummy is stunned for 2.5 seconds
Quickdraw
After every 2 damaging ability projectiles, Quickdraw units fire a bonus ability projectile. Bonus shots deal:
2
+50% total damage
3
+90% total damage
4
+140% total damage
Renegade
Renegade units deal bonus damage. The last Renegade standing deals more.
3
25%, 20% Bonus Damage for last alive
5
40%, 25% Bonus Damage for last alive
7
65%, 35% Bonus Damage for last alive
Spellslinger
Every 5 seconds, the next attack instead fires a magic orb at a random target, which explodes for 50% Ability Power as magic damage.
2
+25 AP
4
+50 AP
6
+80 AP
8
+120 AP and orbs deal 100% Ability Power
Sureshot
Combat Start: Sureshots gain bonus Attack Damage now, and every 4 seconds.
2
+6% Attack Damage
3
+11% Attack Damage
4
+16% Attack Damage
5
+24% Attack Damage
New Set 8.5 Champions
See All Champions




Fiddlesticks teleports into the largest cluster of enemies and fears them. For the next seconds, Fiddle gains movespeed and drains the life from nearby enemies dealing magic damage per second and healing himself for 20% of the damage dealt.
Fear Duration:
1/1/3
Heal Duration:
5/5/30
Damage:
85/130/800





Janna sends a twister towards the largest group of units. Enemy units caught by the twister are knocked up for 0.5 seconds. When the twister stops, it expands and all nearby enemies are knocked up and take damage over 3 seconds.
Damage:
450/675/6000
Stun Duration:
1.25/2/10





Leona locks onto and calls an orbital laser strike onto her target. After a short delay a laser fires on the locked on target dealing true damage per second to the target and dealing magic damage to nearby enemies.
Damage:
350/525/5000
AOE Damage:
80/120/2000





Mordekaiser transports the board into his realm shredding the Magic Resist of all enemies before summoning a building behind him and slamming it onto the board, dealing magic damage to all enemies hit.
Magic Resist Shred:
50/50/69%
Damage:
420/630/5555





Passive: Nunu and Willump slowly roll a ball around the board, dealing magic damage to all enemies it passes through, and gaining mana per second.
Nunu and Willump grow the ball, increasing their speed and radius of the ball and its damage dealt by 10%.
Mana Gain:
30/30/120
Damage:
120/180/2000





Syndra enshrouds a random unit on your bench in an orb, granting them a health shield and flinging them onto the board towards the closest enemy, knocking up and dealing magic damage to any enemies hit. Traits are unaffected except Corrupted.
Units Shield:
200/600/4000
Stun Duration:
1/1/8
Damage:
100/300/2000





Ezreal shatters the timestream, calling in temporal duplicates of himself that each fire a blast of energy towards the largest group of enemies. Enemies hit by a blast take % physical damage.
Damage:
133/133/276%





Passive: Urgot's claw fires 5 attacks per second, each dealing physical damage.
Active: Urgot summons a gigantic wave behind his enemies that deals % of their maximum Health as magic damage. The wave knocks enemies forward 1 hex, Stuns them, and has a chance to dredge up treasure (gold and loot).
Stun: cannot move, attack, or cast Abilities
Magic Damage:
5/8/75%
Stun Duration:
1/1.5/5
Treasure Chance:
15/25/100%





Aatrox sucks the soul of nearby enemies dealing magic damage and gaining max Health. He then unleashes his demonic form for the rest of combat, replacing his spell with The Darkin Blade. The Darkin Blade: Aatrox slams his greatsword down on his target, dealing magic damage to all enemies hit and healing himself for Health.
Max Health:
30/30/66%
Healing:
300/350/800
Damage:
200/300/1200
New Set 8.5 Team Comps
See All Team CompsNew Set 8.5 Gadgeteen Items
See All Items









New Set 8.5 Item Changes
See All Items




Other Set 8.5 Changes
Glitched out!
Glitches Everywhere!
STAGE 2 Carousels are ALWAYS GLITCHED! Glitched Carousels will include different things than only champions with single item components such as:
- champion duplicators, loaded dices, 2 item components, etc.
- NO champions at all but Armory Item Anvils or Tome of Traits